The
Offside rule can be controversial on a football pitch, you’ve only
got to see the amount of matches where VAR has ruled heels, toes,
etc. offside, but that is another story. in fact the offside rule is
quite straightforward, look at the Fifa rules, and offside covers all
4 sections (position, offence, no offence, and sanctions), on 3 pages
clearly defined so officials may make a judgement. So why does the
Fistf offside rule (to me at least), seem so complicated, I fail to
see the logic behind some of the rules in section 13, (of the Fistf
rules), and trying to integrate them into a solo game for me just
adds confusion.
Take
a look back to the 60’s or 70’s, even the 80’s Subbuteo rules
and life was much simpler. An attacker further forward than the last
defender was in an offside position. You couldn’t be offside
outside of the opponents area, and the last defender had to be inside
their area to claim offside against an attacker. If there
was no defender inside their own area any attacker inside said area
was deemed onside. Now I think I’ve just managed to sum up the
Subbuteo Offside rule in a few lines.
When
I started playing solo the previous paragraph was fairly easy to
implement because I wasn’t using any defensive blocks but the
problems started to arise when I started a very limited form of
blocking game. I’ll give you an example. During an attack the ball
is played into the shooting area, where 2 attackers are positioned
but there are no defenders inside the area which in essence means the
attackers are onside (as stated in the previous paragraph), because
the last defender is not in the area. Are you with me so far? One of
the attackers cuts the ball across the penalty area for the other to
shoot, still with me? The defender now under my rules can take a
blocking flick because the ball has been played by the attack inside
the shooting area, (see my post on blocking). The defenders block now
puts its player lets say somewhere in front of the ball to try and
block the shot, but further forward than the attacker who made the
pass. Now does this make the attacker who passed the ball (who was
definitely onside when he passed), offside if the ball comes past the
defender? I’ve put a few pictures below to show what I mean.
A: The 2 red attackers in the area are onside because no yellow defender is in the area
B: The red attacker plays the ball into the area
C: The red attacker on the left passes to the attacker on the right, and the yellow defender takes a blocking flick
That's
just one scenario, I can think of loads more but how many do you put
into one blog post? I think that’s why the Fistf offside rule is so
long it tries to cover every scenario, fair play to them they
organise big events and have to administer the games that are played
under their rules, but non of this helps solo players. One could just
ignore the offside rule completely, one could adhere to the Fistf
rules, but at the end of the day you want a simple definitive set of
rules that one can remember and implement quickly and easily without
too much head scratching or remember who was where at any one time.
Playing solo means you are doing more than one job at a time, and to
enjoy it in my opinion means games have to have a certain amount of
fluidity to them, with rules that allow it flow. I’m not trying to
say my rules are the way you should play, what I’m trying to convey
is that less can sometimes be more, why complicate something that
doesn’t have to be.
I’m
going to explain the principles
I apply to my offside play
in as much detail as I can,
In the hope that you can see what's possible if you give it a little
thought. I’ve said it before, but I’ll say it again, I’m no
expert, and by throwing some ideas around may give you some ideas of
your own.
The
Principles
Any reference to the area means the shooting area.
1. Once
the ball is played past the last defender, if you are not offside at
this point you continue to be onside whilst the ball remains in the
area, and not checked again until the ball is played out of the area
when the offside is then reset.
2. If
no defender is inside the area all attackers inside are played onside
whilst the ball remains inside the area. Again the offside is reset
if the ball is played outside the area.
3. If
an attacker is in an offside position and a shot is made in front of
the line of the last defender you can be called offside only after
the ball is saved or hits the woodwork (goalkeepers
and the woodwork are neutral with regards to possession), but
only if the
attack are deemed to
be still
in possession. If a goal is scored from the shot the goal stands.
4. There
are no offsides from set pieces, (corners, throw ins, and free
kicks), inside the area.
5. The
attackers can only be called offside whilst they are in possession
and cannot play themselves onside by playing the ball off a defender.
6. The
attackers can only be played onside by the defence who either, lose possession in the area, or have no defender in the
area.
The Principles Explained
The
following are explanations of the
above to give an insight into my thinking.
1. This
needs little explanation, but once the ball is flicked by an attacker
past the last defender and the attacking team is not offside at this
point, they remain onside for the remaining duration of possession in
the area. In other words if the attack is deemed onside it remains
onside, and offside will only be checked again if the ball goes
outside of the area and then played past the last defender in the
area again.
2. Same
as above really the attackers inside the area are onside because no
defender is there so the attack will remain onside until the ball is
played out the area when it’s all reset again. So in the scenario
mentioned above the blocking flick has no effect on an offside
decision (in my rules), until the ball goes out of the area. Offside
is only checked once that's it,
the
attacker making the pass wasn’t offside when he passed and no
subsequent offside will be called until the ball is played outside
and then back into the area by the attack. Believe it or not if you
set it out on the pitch I promise it does make sense.
3. There’s
an attacker in an offside position (bless him) taking an onside flick
(tick flick) at this point could
possibly
be detrimental to a shooting opportunity,
as
the defender gets an onside block. So do
what any red blooded footballer would do try and break the back of
the net. If your effort scores it counts, but if it’s somehow
miraculously saved or hits the woodwork and your still in possession
then call him offside (as well as a few choice words). If it goes for
a corner, you take a corner etc. But if the shot hits the offside
player on the way its offside, goals
and
corner kicks as if by magic then
become
goal kicks.
4. No
offsides from set pieces in the shooting area, this is my attempt at
dealing with all the set piece offside scenarios in one hit, no more
flicking corner kickers, throw in takers onside, no more dubious free
kick offside decisions in the area none at all, all gone, vanished,
demised, they have ceased to be. As long as the ball remains in the
area, if it goes outside the offside is once again reset.
But there’s always a but, I made all free kicks in the area
indirect the same as outside basically
just to compensate this rule. Now I can hear a few mutterings at the
back, how do you take a indirect penalty kick? You don’t a penalty
is still a penalty.
5. The
attack have to be in possession of the ball and have physically
played the ball past the last defender for an offside call.
6. The
defenders have to be in possession of the ball to play the attack
onside (except in the case of no defenders in the area) If a defender
gives the ball to any
attacker
inside
the area offside
or
not, (the
attacker touches it), this
action plays all attackers onside whilst the ball remains in the
area. If a defender misses the ball giving possession back to the
attack in the area that also has the effect of playing the attack
onside whilst the ball remains in the area. Again if the ball is
played outside of the area the offside is reset.
As
can be seen from the above especially from point 6,
once
the ball is in the area the defence if
in possession have
to be careful not to give the ball away or
it
may
end in tears. These
principles make
me consider the defensive options and
strategies
as well as the attacking opportunities. You may think the attack have a distinct advantage with the above, I've not found it so. It simplifies a rule for my solo play and makes my games flow, especially when trying to play at a reasonable pace, which is how I like to play.
Onside
Flicks
That
brings me to onside flicks which are needed to compliment
the offside rule. There’s no mystery here if your in possession and have players in offside positions you are allowed to flick them
onside as follows. I’m
of the opinion that they do not need any further explanation, (that's if my opinion counts for anything).
A. For
any period of possession an Attacker can take up to 3 onside flicks to
attempt to put a player/s in an offside
position into an onside
position before the ball is played past the last defender.
B.
For every onside flick the defence get a blocking flick (taken
alternately), the blocking flick must
be limited to the defensive half of the field, and end up no closer
than 25mm from an attacker
or the ball, it is moved away towards its own goal line and parallel
to the touchline to comply.
C. A
defenders onside blocking flick is not allowed to make an attacker offside, if
it does it is replaced to its former
position, and the block is lost.
D. Any
figure following an onside flick/block that touches an opponent or the ball
commits a foul if this is an
attacker a free kick to the defence is awarded and vice versa. The
team now deemed in possession
may take a free kick or play an advantage as they see fit.
E. An
attacker flicked onside cannot be used until another teammate has
played the ball. An onside
flick can be taken directly following a free kick providing the team
taking the onside flick is in possession.
There
seems a lot to take in but look at this way, the rules, ideas,
principles, call them what you will, are there to cover the
eventuality of not being able to get the attackers onside. Most of
the time you can see an offside player and play accordingly.
I
think that's about it, I’ve given you an insight to my offside
rules, hopefully if you came here for a few ideas, I hope you’ve
not been disappointed, if you have let me know, share
your own thoughts
and ideas
on offside in
solo play, the more ideas we have the more we can bring to our games.
Keep
on Flicking.
Ian
According to the Pendle Falcon website, the pre-1961 traditional Subbuteo rules were far more basic and clear-cut. The page states:
ReplyDelete"A figure is in an offside position if he is nearer to his opponent's goalline than the ball, unless:
that figure is outside the shooting area; or
there are at least two of his opponent's figures (including the goalkeeper) nearer to their own goal than he is.
At least one defending figure, other than the goalkeeper, must be in the shooting area before offside can be claimed.
A figure in an offside position is not actually offside until the ball is past the last defending figure (excluding goalkeepers) and a figure is offside whether the ball is passed to that figure or not."
https://pendlefalconcom.ipage.com/the-game.html
According to what those rules state, the two figures in the photos above are offsides. Apparently the rules changed since then but it seems they only complicated the whole issue of just what constituted an offsides situation and what didn't. But I'm not seeing how two attacking figures inside the penalty area quite beyond the shooting line and beyond the last defender can be anything but offsides at least as far as I've understood it and as I've seen the judgment applied in real-world football.
Never mind. I just caught the line in the rules I just quoted about how one defending figure must be in the shooting area before offsides can be claimed. Don't know how my eyes skipped over that. So I was wrong. And I'm left about as confused as ever. In RW football, the refs and line judges certainly jump on any offsides spot the moment they see it.
DeleteAnd basically that's exactly how I play, apart from the fact offside is only judged once as soon as the attack pass the ball past the last defender, if it's onside then, all attackers continue to be onside whilst the ball remains inside the area, it's not judged again until the ball comes back outside the area, which resets the whole thing again. I play this way because it simplifies things in my solo world, it may at times not be accurate but that's irrelevant to me, what is relevant is it works for me. I've always maintained there are no right or wrong ways to do anything in solo, it's all about the enjoyment we each receive in our own ways from the experience.
DeleteWell it still all seems unnecessarily complicated to me.In my rules,using the Westford system of a move/action phase,the attacking side can flick up to two players into an offside position.The defender because he makes his after the attacker,can cover these moves as best as he can or leave them uncovered.If the ball is passed forward to one of these players who remains offside then simply throw 1D10 quickly.A score of anything less 9/10 or 8/9/10 ( you chose) and they are offside.This is the case in the so called shooting area or the defenders half of the field.Oh and players cannot be flicked into the opponents shooting area from their own half.I
ReplyDelete