To Block or Not To Block
Well
this is a question which will forever be debated amongst solo
players, I’ve seen many variations from none, some, always, and
then there’s the custom rules which only allow blocking when the
ball is in certain areas of the pitch, or even a limited amount of
blocking per one period of possession, the list goes on. Again
there’s no right or wrong way to do this, but you as a solo player
have to be comfortable with the system you play with. One could
simply play by the elementary rules which were the original Subbuteo
rules to get one accustomed to the game, which has no blocking at
all. Or play the FISTF rules which allows blocking all over the place
at any time.
My Solution
My
take on all this is if you use continuous blocking in a solo game,
it’s done on an I go, you go, basis and can, and often does stem
the flow of the game, of course it works well when playing a live
opponent as it then depends on ones speed and tactics. But when
playing by oneself I feel the better the flow, the better the
enjoyment. If you take a look at the 1967 Advanced rules (available
on the downloads page) the blocking rule is that when the attack play
the ball in the defenders half the defence can have 3 blocking
flicks, taken alternatively to the attacks flicks as long as the
attack play the ball forwards. If the attack pass back the amount of
defensive flicks is set back to three the next time the ball is again
played forward. Now that could possibly work, but there is a lot to
think about counting defensive flicks, how many times an attacker has
played the ball etc. I played this way at first, and it sort of
worked out OK. I felt it could be better, and easier (for myself I
hasten to add), So I tried no blocking flicks. That sort of works, the game
flows but the goals per game did rise, which is not a bad thing in
principle but a defensive line that had been moved out of position
stayed out of position until a goal kick or a goal ensued when the
line could be reorganised. I don’t know how you feel about that,
but I felt I was going backwards with my play.
So
a few tweaks later I allowed a blocking flick once the attack had
played the ball inside the defence shooting area that went some way
to redressing the balance, It allowed the attack to play the ball
into their opponents shooting area, and have a first time shot
without the defenders having a chance to block. If they played the
ball again the defenders can then take their block. The problem arose
when the shot was saved or hit the post etc.(I play the rule that the
team nearest the ball if it comes out of the 6 yard box takes
possession as goalkeepers and the woodwork are neutral) if the attack
is still in possession, do the defenders now get a block or not. I’m
a great believer in making my rules as definitive as I can, if
something happens one knows what to do no arguments it just happens,
but I also wanted my rules to be as unbiased as I could make them. So
a little more thinking and scratching of my nether regions went on
before I tweaked again. This time the attack can still have a first
time shot but if it hits the goalkeeper or woodwork and the attack is
still in possession, the defenders get a blocking flick
after the attack next play the ball, whether or not they have already had a
blocking flick, also the blocking flick is reset if the attack
play the ball out of the defenders shooting area. Clear as a muddy
puddle eh? But it works quite well, I find it simple to use and
administer, it sorts of becomes natural after a time, (as most things
do if you do them on a regular basis), It doesn’t really disrupt
the flow of a game, and gives the defence some hope of blocking a
potential threat.
Waterloo Rovers lining up a shot against Lewes Borough in the Alliance Premier
Other Considerations
Another
thing to consider is what happens if the defenders block commits a
foul i.e. makes contact with an attacker, or hits the ball. One could
simply play a back by putting the ball, and all players involved back
to their original positions like the Subbuteo rules suggest, I’m
not a fan of backs in open play I find it a bit of a faff. In my Solo
World a foul is a foul, if a defender strikes an attacker it’s a
bad tackle and a foul, if the defender strikes the ball it’s
handball and again a foul, if it happens in the penalty area it’s a
penalty. The attacker now has the choice of playing on from the
current position, taking the free kick, or playing an advantage which
allows the attacker and ball to be replaced and the defender is moved
parallel to the goal line until it is at least 90mm from the ball and
25mm from an attacker, and keeps moving until it is. Now I hear you cry this is
a back! Well yeah sort of, but extremely useful in the shooting area
as it moves the penalised defender well out of the way, I’m not a
fan of the back rule, but by adding that it covers most scenarios and
situations my games throw up, It makes defensive blocking a little
more precise as the consequences can be devastating. The same rule
applies to onside flicks but I'll discuss that at a later date.
To Summarise
1 - During a period of possession once the ball has been played by the attack within the shooting area, (i.e. a ball in the area not played into the area), the defence can have one defensive flick.
2 - Goalkeepers and the woodwork are neutral regarding possession if the ball comes out of the 6 yard box, its the nearest player or last player to touch the ball who gains possession. So if the attack are still adjudged to be in possession no loss of possession occurs. But the defence get a blocking flick (taken after the attack have played the ball providing the ball is still in the area when the attack take possession), even if a blocking flick has already been taken.
3
-
If
the attack play the ball out
of the area the defensive flick is reset.
4
-
If
the defensive flick hits an attacker or touches the ball a free kick
is awarded. If in the penalty area a penalty is awarded. The
attacker can
ignore this
and play an
advantage,
If
Advantage
is played the figure
and ball are replaced
to their approximate original position and the Offender
is moved parallel
to
the
goal line in any direction and
must be 90mm from the ball and 25mm from another figure, (In other words
it keeps moving until it complies), or
the
team now in possession just simply plays
on with no repositioning of figures or ball.
I
can only tell you how I incorporate blocking, I’d
love to hear your comments on this. How do you play? Do you play a
blocking game? Or
do you have
custom rules like myself.
Keep
On Flicking
Ian
Hola me encanta su blog, espero que entienda el español o use el traductor de Google. Mi regla para los turnos de bloqueo es la siguiente : movimiento defensivo después de un saque indirecto. También esta permitido el movimiento defensivo despues de un pase, no al realizarlo, si no cuando la nueva figura del equipo atacante golpea el balon. Esto es todo, es sencillo jisto lo que busco y permite bastante fluidez a la hora de conducir el balon con un solo jigador.
ReplyDeleteJuegas de manera muy similar a un amigo mío, sus bloqueos ocurren después de que cada nuevo atacante juega la pelota. En el área de tiro, pero solo bloquea antes de un disparo. Haremos las cosas un poco diferentes, y esa es una de las cosas que hace que los juegos en solitario sean únicos, gracias por compartir el tuyo.
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