Substitutes and Injuries

 
Is it really necessary to introduce substitutes into solo play, is the introduction of another small plastic figure going to change the game, and how many of us have extra outfield players in our teams to do such a thing in the first place.
Lets face it the when our little folk get injured it’s usually fairly terminal and needs hospitalisation to graft it’s broken limbs back onto the player or the base and this has the possibility of making them look like a casualty from the Battle of the Somme. If this happens in a match we may be able to patch it up quickly with Blu Tack but it’s hardly a long term solution.

For me these days it’s rare for such things to happen, but if a player ends up on the floor the clock is stopped and the player is located before it’s trodden to death, or my dog decides to eat the poor guy. Many a time a player is found hiding under a piece of furniture obviously aware of the threat of being eaten alive, they all seem to know the safest place is on the pitch, and that floor is fraught with danger.

Are Substitutes Viable

It’s probably not a viable solution to have a 12th man with every team to overcome breakages or if you have a dog like mine, and not every team we own is bespoke or purchased new, and like I mentioned earlier that scenario personally is not that common.

In football substitutes are part and parcel of the game, and have been for over 50 years. In our games are they needed, we can’t really affect a game by changing players unless we give them special powers, or can we.

Some Ideas

Injuries apart a decent majority of substitutions are tactical. An extra forward to get that all needed goal, a defender to try and hold on to a slender lead, or a midfielder to try and change the pattern of play. that’s something in solo play that can be achieved without the use of substitutes, we just change the formation slightly and get on with it.

That may just fit the bill for many players, but there are also players that like to name their little folk and totally immerse themselves into their games and strive for that little extra realism. A substitute in solo play doesn’t have to mean needing a spare player to hand. Lets say you’re playing a 4-3-3 with a team, and one feels that a 4-4-2 would help in playing out that well earned away draw. One could just change formation and not bat an eyelid, or you could introduce a substitute to allow that formation to become active. So it could be possible to only allow that change by use of a substitution.

So How Could This Work

You could define how many subs are allowed by each team in your matches and competitions beforehand. That may be dependent on the era that your competition is based upon, a 70’s competition may only have one for instance, maybe two in the 80’s right up to being able to replace half the outfield players in the modern game, that’s entirely down to your own discretion. Once you’ve decided upon how many subs are to be allowed by teams in a game, you could then change formation only by the use of a sub. So if you allow 2 subs per team in a game, formations can only be changed twice and after the 2nd sub that’s it until the final whistle irrespective of what occurs on the pitch.

If you name you’re players each sub would be noted on the team sheet. If no spare players are available the sub just takes the place of the player taken off, so he adopts their number but plays in his new position.

By only allowing a finite number of subs only allows a finite number formation changes. Obviously this will only work if you adhere to the formations in the first place, so it’s a method that will not suit everyone, but if you do it could throw a few tactical considerations into the mix by only allowing a formation change at certain stages of the game and they will be in limited supply.

Back To Injuries

Back in the early 50’s the Subbuteo rules of that era stated that any figure that ended up in the back of the net without a goal being scored was considered injured, and was not allowed back on for 5 mins whilst the trainer thrust an ice cold sponge down his shorts irrespective of where the injury was. Maybe Mr Adolph got a little irate when this happened (that's a player in the back of the net, not an ice cold sponge inserted in Mr Adolophs nether regions), and decided to penalise the poor guy for daring to enter the goal without the ball. I don’t think he was a malicious guy though, maybe it was just a way of simulating something that happens in actual football, or maybe in fact he was malicious and got fed up fishing players out of the net. If this rule was adhered to at that time I have no idea, it was something I’d never heard of until I actually read it.

Now also bear in mind during the 50’s there were no substitutes, so effectively one played on with 9 outfield players instead of 10, and 5 mins was 20% of the allotted 25 mins per half.

It might be an old quirky rule which you may think has no place in our games, but just step back for a moment or two and consider my reasoning here.

If say you’ve decided to allow subs and this happens you could sub that player straight away instead of waiting for a specific time period, and use the sub to come on for the injured player. Now the injured player may be an attacker, and all you have on the bench is a midfielder in say a 70’s based game, this would force an immediate change of formation, whether it was needed or not, so it could become a little tactical as well.

How we decide what constitutes an injury in our games is entirely up to us, I’ve only quoted what appeared in the actual Subbuteo rules of a bygone era, you may decide on your own methods here, maybe if a player is knocked over it could be considered injured is something that comes to mind. If a player is fouled one could roll a die, there’s probably many more ways if you stop and think long enough.

 Getting The Player Back Into Play

If a sub is incorporated to allow a change of of tactics or replace an injured player who is entangled in the net with an ice cold sponge down his shorts, he now needs to be brought into play. He may then be placed on the touchline where it intersects with the halfway line, and be used only after a member of his team plays the ball, he may not be used to take possession, he has to wait until they are in possession and a teammate has played the ball. Alternately just place him in the same position and wait the allotted time before he can once again be used. If during that time a goal is scored or the ref blows for half time he just comes straight back on at the restart.

Putting It All Together

Now you could just use a sub for injuries this way and forget all that formation stuff, it all depends how you play in the first place. But if you do adhere to some form of formation throughout your games a substitution could be a way of limiting how and when you can effect such a change, and by limiting the number of substitutions also limits how many times that it can happen during a game.

Add into the mix an injury simulation you could then force or limit that change even further. You may decide not to sub an injured player, or even have no choice because their allocation has already been used, and are forced to wait for the effects of the ice cold sponge to take effect. That time is obviously dependent on how long your matches are, and how long you decide to allocate for such things.

Timing the injury should you decide against a substitution would require the use of some form of extra timer whether that be digital, analogue or maybe an old sand timer, matters little as long as you have some method of measuring the required time at the required moment any suitable method can be employed.

It’s All Up To You

Whether you include subs in some form into your games it’s all up to you, for some it will be a pointless exercise, for others it may just add a touch of realism. I hope I’ve given some of you food for thought, or provoked the old grey matter into action to formulate your own variation of substitution and how and when to use them.

Keep On Flicking

Ian


Comments

  1. I agree you don't really need a substitute in solo play most players broken can be repaired glued etc I

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  2. Plenty of great ideas Ian, especially as you are talking about adding subs element to the game, not to
    replace a broken player or needing actual spare figures to bring on as some have misinterpreted the
    blog to be about. Instead to either add to replicating real football on the table top, so just like real football subs are part of the game or a rule that puts a restriction on when you can change
    formation or combination of both.

    Got me thinking one idea to add the concept that a sub makes an impact is maybe if you make a sub that player would be allowed 4 flicks or if a defender he can be flicked twice instead of once if needed before attack can go again when applying whatever defensive flick rule you use.

    Could have this for a set time limit and you would have to be able to
    distinguish figures be it hair colour, skin colour, boots or number. Maybe it only applies if in the last quarter, (equivalent of 67 to 68 minute mark in a real game), of the match so for me I play 10 minute halves so it would be if I made a sub in last 5 minutes.

    This way it would replicate the effect of a fresh player coming on in real football having more energy and potentially impacting the game.

    Definitely given me food for thought.
    Think if injury, (however you determine a player is injured), I quite like your idea if a figure is knocked over in a foul roll a dice to decide. Perhaps this could be a 6 is an injury, then if not in last quarter of the game, it's just a straight swap no extra flicks and might mean a change in formation if
    not a like for like player on your imaginary subs bench.

    All just ideas to add to the immersion especially if you use named player line ups. Phil - Subbuteo Alive and Flicking

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    Replies
    1. That's the beauty of solo, elements that are just not viable in two player games or competition can be added as one sees fit. The only restriction is ones imagination. Thanks for posting.

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    2. Added bonus is if you do play two player and they also like the idea and the imagination part of it like my mate you can even use these ideas in two player games. Your blog has been a great find since I returned and sparked plenty of ideas always look out for a new post. Plus led to us connecting beyond this blog too which has been great.

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  3. Another interesting post Ian. Great stuff. I never knew that player-in-the-net rule was an actual thing!

    Personally, I don't think subs and imposed injury situations are for me in solo play. In fact I've found myself streamlining my play more and more to avoid extra stoppages, dice roles and faffing with extra bits and bobs. I've ditched corner-takers (I was using the France 98 set ones) because I realised just simply flicking the ball in with a player allows for far less fussing.

    I do name my players but I only loosely put them in their proper positions after setting them up at kick off. I find my midfielders often score more anyway so it's not really an issue. And as you say, sticking an extra player up front or back in defence works well and is an easy change during play.

    Generally, as much as we'd maybe like subs, injuries, headed goals from corners, maybe even a transfer market, they all eventually get in the way of what is essentially a simple game based on a simple sport.

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    Replies
    1. Thanks John, as far as the 50's rules go there are one or two quirky rules in there. To be honest I've never used the the corner kickers, throw in figures, ball raising chute etc. never allowed to use them anyway when younger at the club or in competition.

      The inspiration for the post came after a conversation with a friend, whose solo leagues incorporates many elements of the game including a close season transfer market, his attention to detail is fascinating, but he refuses to use substitutes. I thought I wonder if it could at least be possible to simulate such things.

      I am very much in agreement with yourself that there really is no need on a personal level, but for some it just adds to the enjoyment, and yet another way to immerse oneself into the game. Playing the game solo allows this, but it's not for everyone.

      The idea of the blog in general is to try and show others what's possible if you take the time to think about it, or to overcome a perceived problem. It all down to the individual and how much effort that individual is willing to invest into the hobby. If you've followed my blog you'll know I do simple, but I do have a fair few random thoughts which may inspire others to explore should they so wish.

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  4. Thank you, Ian, for another interesting read, and also to those who've replied, for the interesting ways their creativity is being applied to the game.

    I am one of those solo players who names the players, and that helps the teams keep their formation, especially at set pieces.

    I must be honest, though, and say that substitutions aren't for me. They would, at best, complicate matters or, at worst, spoil what I'm attempting to do, and find the hypothetical "perfect" formation for the traditional type of game I play.


    Obviously, such a formation will never be found, but part of the fascination of, especially solo, Subbuteo is to see which formations and tactics tend to be more successful, given that there shouldn't be any conscious difference in skill levels between teams.

    Perhaps it's because I remember the days when there were no substitutes allowed in League matches (pre 1965), so a team needing a goal could move a big defender up front, or, in more recent times, advance an attacking full back, or wing-back, into a more forward position.

    Trying to keep formations right for twenty outfield players can occupy my thinking during games quite enough. Any thoughts about almost obligatory personnel changes during play could be far too mind-boggling!

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    Replies
    1. Thanks for your comment. At the end of the day the aim of the article was to show what's possible if you take the time to apply a little lateral thought. Solo play allows us to simulate any aspect of football we so desire, the only restriction is our imagination. We all basically play the same game, but we all approach it differently, and learning how different solo players approach the game to me is fascinating. I started the blog not to educate but to provoke thought about playing a very simple game by oneself.

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