Is Solo Play a Viable Alternative?

Some time back I posted a discussion “Why Play Solo”, which was basically different ways and ideas that could get players playing the solo game. At best it was a heads up view of different ways a solo player could get a Subbuteo fix. This time I’d like to go a little deeper into the discussion by asking a question “Is solo play a viable alternative?” to any other form of the game.

It may or not be a well known fact that some predominately club and tournament players play solo, as is the inverse of that statement. But can solo be a viable alternative as the main, or only focus of the hobby. Most club players would be more likely to disagree and say it’s a branch of the hobby that they can hop on and off when it suits them, maybe for a little practice or even nostalgia. Predominately solo players would all tend to join the “ayes have it” camp.

Unlike Clubs and Tournaments, Solo play can be picked up when time allows or the mood takes you, no traveling involved, that alone would never make it a viable alternative, but add into the mix the amount of people who want to play but due to their circumstances or commitments, find it hard to seek out clubs, or others to get to play, solo can then become a viable alternative as the main focus, and for some the only focus that is possible. There are also players that find playing solo helps by giving them a release from the stress of life, and find it therapeutic to immerse themselves into their solo world for a while.
 
Can solo play be a viable alternative, or a players main focus? 

But It Has It’s Problems

It’s easy to say that solo is a viable alternative but it has it’s problems, rules, tactics, are the main things that spring to mind.

Two player rules as laid out don’t really work, and in my opinion could become frustrating and boring if you try to apply the official rules to solo play. Any solo game of Subbuteo basically needs some kind of artificial Intelligence, but its an A.I. that doesn’t flick the ball. This A.I. for me is what the team without the ball can do, determining how and when they can interact. So a team can block, reposition themselves, and interact some way, when my rules allow them to do so. It gives me a method where I’m concentrating on controlling the attack but allowing the defence to make it difficult without the need to do the impossible of trying to out think myself, and all this needs to be simple and balanced.
In essence I had to change rules to achieve this, in ways that may be a little unconventional to non solo players, and even to other solo players.

Ways to Achieve This

One way I found and have incorporated within my solo rules, is certain things a team can do, can only be done if they have a player closer to the ball than their opponents, a principle I feel, that makes decision making a little easier. For example, a through pass into the shooting area can set up a shot, and if the shooter is closer to the ball the defence cannot block. Or if a keeper makes a save and the ball comes out of the 6 yard box, possession goes to the side closest to the ball, (this rule has actually appeared in the official rules of the 70’s), and that’s just a couple of examples by applying just one principle.

The Blocking Conundrum

Blocking is another area that can cause a conundrum for solo players, when to do it, how many to allow are usually the main questions solo players ask, and it’s a question I’ve asked myself many times in the past. There’s no right answer here, what suits one player may not suit another. From a personal viewpoint I used various methods until I arrived at my current choice. I was watching Alan Crampton playing out his Solo World Cup on YouTube, and noticed he only blocked before a shot, at the time I must admit I dismissed this as something that didn’t suit my game. Since then I’ve had a change of heart and tried it as a way of reducing the goal count without reducing the chances. With some modification to Alan’s original rule I found a way of getting what I needed, a simple balanced method of blocking, without breaking up play.

Rules are Just a Part of It

I could go on and on about rules for solo games, but I’m sure you can see from the above, one has to adapt rules and ideas to suit your playing style, preferred tactics, even your skill level, to make the experience enjoyable. But there’s more to it than that for most solo players.

Even solo players want games to be as competitive as possible, and just playing a series of friendlies doesn’t always make for competitive play, so we play leagues, and cups, with actual or fictitious teams, join solo leagues like the ISSL, or maybe like myself have the odd tournament with other solo players. On your own pitch, with games played to you own rules, when your required to play one, and your opponent can be anywhere in the world. I play a tournament with a guy 350 miles away, four teams from each of our respective solo leagues qualify for an Inter League Competition at the end of the season. Simply put our teams are drawn against each other, we then play all four matches on a home and away basis then aggregate the scores to find out which teams progress. All my matches are played to my rules, and vice versa for my remote opponent. We reveal the results at the same time and make the draw for the next round.

One drawback to playing this way is the reliance on all parties involved being as unbiased as possible, but solo players are a canny lot, they realise that winning is not what it’s all about, it’s not about beating an opponent it’s the teams on the baize that matter, your opponent is just putting an amount of randomness into the encounter, and an element of surprise. One team will eventually win, but all the players are winners in their own way.

There are also many facebook groups out there, that support solo play, and I’ve yet to find one that doesn’t welcome a fellow soloist, and all their members are willing to offer help with the game, and share ideas, solo is a lone pursuit, but you don’t have to be lonely when pursuing it.

And There’s More

Solo Leagues, and actually playing are just a part of solo play, there’s the collecting, modelling, research, the record keeping that some players enjoy. Using whatever equipment they want, in anyway they see fit. Formulating methods and systems to simulate football, such as home advantage, or maybe the odd cup shock. Not only does solo play become a viable game in itself, it becomes a hobby in which there’s always something different to discover.

But like all things it’s not for everyone, some players just don’t get it, as they prefer to play against an opponent, to challenge themselves. I get that, I’ve been there myself in the past, and enjoyed every minute of it. Nowadays my needs are less competitive, probably due to my years, and I find solo play just as rewarding, and without it I don’t think that I would still be playing as much as I do today.

Viable or Just Different

At the end of the day we all, Club, Tournament, Casual, and Solo players alike have one thing in common, we flick little plastic men at a ball which in real life would be as big as a chest of drawers with the object being to score goals, with the aim of simulating a football match as closely as possible, by whatever rules we choose to play that allow that to happen.

To me all forms of the game are viable, just as they are different, and we can all hop on and off the bus anywhere along the journey, for some it will be a destination, for others it will be a stopover, it’s our choice. That choice however shouldn’t define us, or put us in a box, we’re all players fundamentally playing the same game, the rules may differ but the enjoyment is the same. I have the utmost respect for all forms of the game, and however anyone chooses to play it. It’s this unity from diversity that helps to keep the game alive today, and will hopefully ensure it’s future.

Keep On Flicking

Ian


Comments

  1. Great read Ian and everything covered. I know in the past we have talked about the importance in the two player games/league organised between friends where you actually meet up that a set of rules are used all agreed by those taking part. Do you think Solo league/cup when multiple participants take part would also benefit from this or at least some 'core' rules to play by e.g. all the same blocking rule, flicks per player rule, time played etc. Just a thought really so that then it is the same 'game' across the board for all competitors allowing some room for house rules too instead of people playing varying different versions which can vastly effect the outcome and scores recorded.

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    Replies
    1. I think that it would probably be better to set rules for the competition, rather than changing the rules of engagement, solo rules are unique and very individual, and in my honest opinion no matter what playing rules you set, how do you know that all players are adhering to them in their entirety. just let all players play there own way, and level things up with competition rules that will affect all parties. I'm of the opinion that at the end of the day all that matters in multi player solo competitions is the results achieved, not how they are obtained.

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  2. To me personally playing solo you are not playing against anyone for example when I Play solo it's Manchester United v Liverpool 2 teams playing against each other alter the rules slight but I feel good 2 teams playing against each other

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  3. You can't cheat because your only cheating yourself for your favourite team I always say playing solo it's how the ball rolls and yes it can be therapeutic

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    Replies
    1. You can cheat LOL, but like you said you're only cheating yourself, and I for one totally agree with your comment

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  4. Thank you, Ian, for this thought provoking article.

    Subbuteo was originally produced as a table top game for playing in our homes. The early sectional leagues and cup competitions were introduced among enthusiasts.

    Solo play was a similar development, and most of us who play that way respect the game every bit as much as those who liked, and still like, to compete.

    Would someone who enjoyed running or cycling, but didn't wish, for whatever reason, to take part in events, be "looked down upon" (for lack of a better phrase)?

    Similarly for the keen photographer who keeps who keeps the prints within the family album.

    Subbuteo, for most of us, continues to be a very enjoyable hobby, and all who produce, play or collect it, should be considered part of its extended family.

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    Replies
    1. Totally agree with you David, we all engage in the hobby in our own way, our reasons may be different but our goals are usually the same to play a game we all love.

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    2. Very good Ian

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  5. I read the ESA page on FB -
    I’m sorry but to my mind they have never represented the majority of Subbuteo enthusiasts and they never will . All they want is more members - it’s a simple empire building exercise as they work towards filling that black hole in their WC funding target .

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  6. All you will get talking to these people is snide comments about playing solo and this from middle-aged bloke Who like to dress up in full football kit to represent
    Clubs and countries -
    Not their own country you understand if they are
    Playing for the ESA league of
    Nations select team - absolute whallopers the lot of them

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    Replies
    1. It's been a long time since I was a member, and it was The ETSA back then, the attitude was the same around that time. But I've never shared that view, and it was partially that attitude why I walked away many years ago.

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  7. Ask them how
    Many members they’ve got if you
    want a good laugh - the FB pages dwarf the ESA membership

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    Replies
    1. I'll concur with that statement. There's an obvious gulf between us

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