Positioning
In
the last blog post we read David Forsyth’s account of the
organising rule and how he incorporates it into his solo play. Well
this started me thinking, a bad habit I know, because most of the
time I end up trying to out think myself which mainly ends up being
counter intuitive and usually ends up with me going full circle and
losing the plot in the process. Mind you my darling wife thinks I
lost the plot years ago, and was convinced that her suspicions were
proven when I got back into Subbuteo. Comments like “How old are
you?”, and “Are you going upstairs to play with yourself
again!!”. Both valid comments, to which the answers are
surprisingly “Old enough”, and “Yes”. But as normal I
digress, I must be playing with myself too much.
I’m
going to share how I do things, no hard and fast suggestions, just my
take on the rules whilst trying to keep things within the spirit of
the game we all enjoy, so lets get started.
Corners
and Throw Ins
No
surprises here, we probably all do this 3 positioning flicks for
corners, and 1 for throw ins, it’s
been around for years and will probably be around for many more to
come, but I have a little caveat on throw ins, the side taking the
throw in decides whether or not to allow the positional flick, thus
allowing the taking of a quick throw as happens at times in football.
Corners on the other
hand are not allowed to
be taken quickly and
both sides can have up to their 3 positioning flicks, the 3 flicks to
me doesn’t mean 3 players, it can be 1 player flicked 3 times if
required, but no more than 3 flicks. If any positioning flick hits an
opponent the offender is put back and that flick is lost. I
have a feeling I’m not alone playing this way, but never the less I
thought I’d mention it.
Free
Kicks
Now
this all depends on which side of the fence you sit, Subbuteo or
modern FISTF rules, and if you are of the Subbuteo persuasion which
era you belong to. Are you a placer or a flicker, I’m a flicker and
proud by the way, make of that what you will.
When
a free kick is awarded each team has 2 flicks again not 2 players but
2 flicks for positioning with 1 or 2 players whichever I deem
necessary.
Expanding
on this a little further a quick free kick could be taken by allowing
the attackers to dictate the use of positioning flicks, so if the
attacking side decide not to take a positioning flick, the defence
are not allowed either, the same as for throw ins in the section
above. But there is an exception here, If a team is awarded a direct
free kick in the opposing shooting area the defence can always have
their flicks, no quick direct free kicks.
As
for walls do as you will, a 3 or 4 man wall is set up before
any positioning flicks, the original rules allow a 4 man wall, it
matters not at the end of the day.
I
use some form of recognised formation at kick off and restarts, I
find it suits to my style of play
I
personally have an issue with walls what happens if the defence gain
possession and a 4 man wall is left in situ, it’s something that
doesn’t sit well with me. So I’ve made all free kicks indirect,
negating the need for walls, FISTF style. I find it works for me, I
still wouldn’t allow quick free kicks in the opposing area though.
I could go into further detail here, but I feel there is probably no
need just go with your gut
Penalties
All
the players in the penalty area are placed outside the area either
side of the arc, unlike real football, because I take penalties with
the penalty taker allowed to be positioned anywhere on the arc to
take the flick. So I
employ this method which allows me to do just that.
As
a side note not really related to the topic in hand, If the penalty
is saved and is still in play the penalty taker cannot touch the ball
again until played by
another player but if the woodwork is involved or instrumental in the
miss this allows the penalty taker to follow up if it’s deemed the
attack are still in possession, (I play a rule of nearest team to the
ball takes possession after a save or the ball hits the woodwork and
the ball comes out of the goalkeepers area).
Kick
off, and Restarts
Players
are placed in some form of recognised formation, why because that's
the way I play, it puts players into starting positions which I find
conducive to the way I
like to play. How you line up in is up to you and to a certain degree
dictated by your rules.
All
the players in the penalty area are placed outside the area either
side of the arc
Goal
Kicks
Goal
kicks are the only time apart from kick off's and restarts in my
opinion is when players should be picked up and placed in position.
It’s a great way to regroup, we all know how the little fellows get
out of position despite all the well laid plans of the manager to
keep it tight and orderly. Some of my teams seem to take great
pleasure in ignoring any prematch team talk with wild abandon.
There
are various methods solo players can employ for setting up at goal
kicks. One could put all the outfield players in a box and simply tip
them out onto the pitch job done. I doubt anyone does, or would ever
think of such a thing, but in my opinion if I’ve thought about it,
there’s bound to be others.
Now
the rules governing goal kicks have changed a little down the years
and have really gone full circle during that time.
It
started with players in the opposing half only allowed to be moved
backwards or sideways, and players in their own half moved anywhere
within it. Then we moved anywhere except in the opposing shooting
area and no more than 3 players in your own penalty area. By the 80’s
we were back to the original, players in the opposing half can only
move backwards and sideways routine. Then there’s the FISTF rules,
which allow placing anywhere with a few exceptions.
I
prefer the 60’s Subbuteo rules, because of their simplicity and I
think they are probably a good fit for solo play. Although the 60’s
rules surrounding goal kicks never appealed then as they don't
today. If a team is heavily concentrated in their own half before a
goal kick, they’re still going to be in the same situation when
setting up for the goal kick, if that team is chasing the game does
that not disadvantage that team. You may think not but in my opinion
it does. As usual too many grey areas and ways of interpreting these
early rules. As you’re probably aware I like my solo rules to be
definitive to hopefully avoid any bias or grey areas. So after trying
different methods all based around the same theme, I settled on the
following because it made sense to me, it’s definitive, it may not
be right but there’s no grey area’s. I’ll now share what I
employ and you may be the judge and jury.
1
- A
player may pick up and position his figures anywhere,
but players
are
not allowed
to be
placed inside
their opponents
shooting area,
and
all
players
inside
their
opponents area must
be placed anywhere
outside
the
area.
2
- At
least 2
figures but no more than 4
must
be
placed inside
their own
shooting
area but
not in
the
penalty area for defence, (inside
the shooting area means inside not on the shooting line).
3
- No
player
can be placed
within 90mm
of
their opponents shooting area, and no closer
than 25mm
to
any other
player
when placed. I
find this keeps players onside and aids the defence slightly with the
limited form of blocking I employ.
It works like this, the attack place their players in the defenders half, followed by the defenders placing all of its players and finally the attack place their remaining players in their own half. I do it this way to try and create an unbiased approach, as defenders from both sides can counter any attacking formation set by their opponents.
You
may well disagree here, but I find this works well for me, it allows
me to set up attacking and defensive formations as well as keeping
some form of order on the pitch. By the way not allowing attackers in
the shooting area is something I employ to make it definitive, and it
aids my limited blocking regime, and also cuts down on onside flicks
at the same time.
Blocking
and Onside Flicks
I
play with a limited form of blocking, and
only in the shooting areas, but this is hardly the time or place to
describe how or why. Onside
flicks are a way of getting stray attackers back onside,
but I also allow the defence to use their reciprocal flick to be used
as a form of blocking flick, as long as that flick ends up in its own
half, instead of being just
a simple marking attempt, so I hope without stating the obvious, the
tactical side of things become a little clearer, by making the
attacker think about the best time to make an onside flick.
And
Now We Complete The Circle
So
now we come back to the last blog post on organising and the
placement of players to
reorganise a defence. I’m still
unsure if I will seriously
consider
incorporating that
into my solo play. But
I have thought of a slight
twist to
the rule. Instead of placing
defenders into precise positions, which I must admit goes against my
principles, how about
flicking
players into position to
give a reasonable amount of
error, and only use players that are behind the ball, so
the decision when to do this lies with the team in possession and the
circumstances at the time, adding a certain amount of
randomness. I must admit, I
haven’t tried it in anger but I may do at a later date.
Finally
I
hope from this you get some form of insight into my way of conducting
the solo game, and maybe
you can take away some ideas
that you can incorporate into you’re own particular solo rule sets.
You may already
play similar rules or disagree with
my methods for a variety of
reasons, we
all have our unique ways of
playing, and as long as
those ways make sense to us how can anyone disagree, the only judge
is you.
Ian
I found this a most interesting and informative read, explaining and illustrating what choices a solo player has, even if he wishes to respect the rules from a particular era of the game.
ReplyDeleteThank you for posting.
I always think that a solo game is enhanced when the teams have different formation and tactics, especially as there shouldn't be much difference in the quality of flicking.
Since I tried to introduce some of the earliest rules into my games, the restrictions, at goal kicks, on placing of figures into and within the attacking half has reduced the varieties of tactics within the matches.
As a example, after a kick off, It now takes longer to get a team into an expansive and rigid 4-2-4 formation, with all four "front men" just outside the opposition's shooting area line. As a consequence the matches have tended to follow a more similar pattern, although are possibly
better in quality, if not drama.
Lastly, I remain a big fan of the "organising" rule from the sixties, but I now consider one of its best uses is for rearranging a defence, following corner or direct free kick, from entirely within their own shooting area, rather than providing a free route back into position for AWOL defenders. Used in this way, it improves the panoramic appearance of a game..
Firstly you're welcome. Secondly we all have our ways of playing, organising doesn't sit right with me so I don't employ it. I'm not saying it's wrong, it just doesn't feel right to me personally. At the end of the day the more options we have the more we can experiment and find methods that work for us. There's no right or wrong way in solo land.
DeleteI think the goal-kick situation is the one that has always been a bit vague in practice for me. I've always just used 2 positional flicks per team rather than manually moving figures around. I don't know where this came from but it hasn't really affected how figures are distributed. If, when the ball goes out, there are clusters of figures in one area and big open spaces of pitch elsewhere, then I'll look to use 1 (perhaps both) team flick to break up the cluster or fill open spaces. I suppose this is as much a test of flicking accuracy as anything because if it goes wrong then a potential opportunity for the opponent had been created. I will, as per the real game, also manually move everyone out of the penalty box and place them between the box and the shooting line, usually so that no-one is left in an offside position. I then proceed to do the flicking.
ReplyDeleteOverall, my objective in these situations is to preserve team shape for both sides as per their starting formations (4-2-4 or whatever). It's funny how I've drifted away from a lot of the formal rules over the years
Your method of positioning on goal-kicks is something I have come across in various forms before, ranging from 3 flicks to unlimited flicks, and is a viable option to my own personal preferences of placing. We do what we do for our personal preference, nothing wrong with that at all. I thank you sharing your method, it is another option. You mention that you seem to have drifted away from many formal rules, and that is probably the norm with regards to solo play. I'll bet you and I are not alone in that respect. Many solo players have their own ideas and rules thanks for sharing yours.
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